Thanks. It's simple enough, LFS exists because we chose a way of working, to take our time and make the program we want. The design decisions and direction are led by interest, our ideas and experiments and also influenced a lot by requests and ideas from the community.
The money that we can make, although an important consideration, is simply not the primary driving force. If it was, then we should do something completely different, something mainstream. There are a lot of easier ways to make money. We're doing this because we like what we do. We don't want to change our partnership, form a limited company, start hiring programmers, artists, receptionists and accountants. That's not what we're here for and it's not why LFS exists. We've specifically left that kind of job.
Making a racing sim takes a long time. It's taken so much time for so many years, that we have allowed the rest of our lives and houses to decay a bit around us. So, it's sometimes a bit hard to take, when we see the amount of attacks that we receive when we take a bit of time to sort things out. I just can't understand what's the rush! We're working on a sim, which gets updated every few months. Sometimes progress is faster than at other times. You get things in the end. Most people understand that, they are happy to have the sim in its current state. But a few people are so impatient, it's amazing, and they have to come up with all these ideas about how we should do things differently, change our lives, even give up our whole lives and anything we want to do, in order to grow LFS as fast as possible. But from our point of view that's just quite strange really.
I shouldn't really need to explain this again, but i can see that the impatience level is rising again. Just relax, there will be new physics at some point when i've had time to work on the aero and the tyres, involving plenty of experimentation and testing. There will be updates from Eric as well. How long it will take, i don't know. If LFS bores you for now, just do something else for a while. You'll get a news letter from us when there's a patch.
Thanks to those who do explain this to people. It's a strange effect, this impatience thing, it seems to be seen often in gaming communities, a few angry guys putting huge pressure on developers for release dates, immense anger when the dates slip or features are cut, then it's even worse when things are rushed out before they are really finished. Gamers need to understand that it just takes a long time to write computer games and simulations. And always longer, year after year, as the complexity increases.